Real time

Your story starts here.

The future of
cinematic production

Film Engine is real-time filmmaking software for VR and film. The result of almost a decade of research and collaboration between film studios and world-class experts in real-time technology, this intuitive, revolutionary software builds upon the power of proven virtual production software in order to solve the problems facing today’s filmmakers. Film Engine is an industry first – and it will completely change the way you work.

Both iterative and responsive, Film Engine represents a radical step forward in DCC tools for traditional visual effects and animation production workflow. Instead of sending a project through layout, animation, lighting, rendering, grading, and editing separately, you can work on each simultaneously with real-time feedback. Tasks that once took days can be done in real-time in Film Engine, freeing up the time and the resources to focus on visionary storytelling.

Developed in collaboration with film industry pros, Film Engine is tailored to the needs of major film studios, but will also put the same top-notch visual production tools in the hands of indie filmmakers. Film Engine also enables the creation and consumption of real-time, cinematic VR experiences for storytellers interested in working in virtual reality.

Film Engine can be used for everything from pre-vis, post-vis, and pitch-vis to final production for film, television, commercials, animation, and visual effects. It is the first software to leverage and combine the power of real-time technologies being used on virtual production stages today, including motion capture, camera tracking, green screen compositing, and virtual reality. Film Engine acts as a hub for these systems, allowing directors to work on visual effects and animation in the same way they would work on a live-action shoot.

That is the power of Film Engine.

For information about Film Engine, please contact


Film Engine was advertised as the successor to Cinebox, which was a Crytek project. So what’s your relationship to Crytek today?
Film Engine is both the name of our company and the name of the product we develop. Film Engine builds on prototype research and development done by Crytek. Cinebox, which was created by Crytek, was the first spiritual prototype of Film Engine. After Crytek decided to stay focused on games development, the Film Engine team decided to take over their research. We made major changes to the software and at the same time, formed our own company. We are partners with Crytek.
Why form a separate Film Engine company?
Crytek makes great games and the best game engine – CRYENGINE. That is their focus, and they are very good at what they do. The Film Engine team is focused specifically on creating a product for the film industry, and we felt that this decision would help each company focus on our respective fields and deliver the required focus.
Can you tell us more about the history of the project?
The idea to apply real-time technology to filmmaking first emerged in 2008, right after Crytek released its iconic game Crysis. The visual quality of the game’s graphics was so good that using the same technology for film production felt like a natural next step. The small prototype team at Crytek began to modify their CRYENGINE technology for film, guided by one question: how could real-time technology be used to optimize the film production pipeline?
In 2010, the team at Crytek met with the team that developed the virtual production pipeline for the film Avatar. This meeting was key in defining what would eventually become Cinebox. In the years that followed, more than 300 studios evaluated Cinebox during a closed beta phase, and it was used on productions like Dawn of the Planet of the Apes and Maze Runner 1 and 2.
But thanks to the industry feedback we collected during that time, we knew there was still a lot of work to be done to completely optimize the technology for filmmakers. In 2015, after Crytek had decided not pursue Cinebox and to focus on games, we realized that Cinebox had untapped potential. But we also knew that realizing that potential would require a lot more work and very focused investment. And that was the start of Film Engine.
How does Film Engine allow filmmakers to work more productively?
One of the core ideas behind developing a real-time workflow is to re-introduce the real-time feedback fundamental to the creation process itself. We aim to achieve a “pen-and-paper” feel, giving users the shortest possible path between an idea and the execution of that idea.
Using Film Engine, a director can move things around and change the cut or change the animation of the digital characters, the lighting, and the camera – simultaneously and in real-time. In this way, Film Engine allows directors the flexibility to try out ideas quickly and easily, the way they would for a live action shoot.
This is a huge contrast to the sequential, expensive, and often very slow CG production pipelines directors depend on today to produce visual effects or animation. Using Film Engine for the same tasks reduces costs and shortens production schedules dramatically, and the resources that are freed up can be refocused on the creative process itself. Directors can concentrate on the core aspects of directing because Film Engine puts them back in control of every part of the film and allows them to make changes in real time.
What real-time engine is Film Engine built on?
We based our technology on Crytek’s CRYENGINE, which is the most powerful real-time engine available. You can see Film Engine as made up of three layers. The first layer is the hardware or the GPU. The second layer is the real-time engine that acts as the interface between the front end of the application or the editor, and the GPU, and the third layer is the workflow. If you want your application to run quickly, you need a good real-time, multi-purpose engine. Developing a good engine takes years, and Crytek has more than a decade of experience in real-time engine development, and on top of that, CRYENGINE is optimized to run VR. So it was the ideal choice for Film Engine.
When will Film Engine be available and how much will it cost?
We are in the early closed beta development phase right now and plan to have version 1.0 of Film Engine ready in the next few months. In the meantime, if you are interested in evaluating or using the technology, you can get in touch with us at
Who can use Film Engine?
Anyone who wants to make a film!

At FMX 2016, we put together two virtual production stages. The first, set up in the spacious main exhibit hall, made use of state-of-the-art technology in motion capture (OptiTrack), camera tracking (NCam), digital cameras, and lighting equipment (Arri). In total, the system was worth well over half a million dollars. A second, more compact version was temporarily set up in a nearby lecture hall for one of our on-stage technical talks. This simpler version consisted of a fast GPU, a video card, a semi-pro camera and a VR headset. For our limited on-stage demo this $10,000 setup more than sufficed. While the output you produce with each of these setups will differ based on video and motion capture data quality, virtual asset quality and of course, time and resources dedicated to reiterative refinement, Film Engine’s scalability and real-time rendering features will ensure optimal content output on projects of every scope.

This was one of our key goals when designing Film Engine: to meet the needs of film industry professionals while enabling indie filmmakers to circumvent the expensive pipelines and leverage their artistic choices. And for all users, to provide a way to simplify the review process in collaborative workflows, regardless of scale. Indeed, Film Engine is an integrated platform in which indies and small vendors can exploit all available virtual production tools, as large studios have historically done with more complex pipelines.

We can’t wait to see what the thousands of indie directors out there do with it. We believe they will be the driving force in the real-time filmmaking revolution.
You mentioned that VR is an important aspect of Film Engine. Can you elaborate on that?
Virtual reality can be used in virtual production. A director can wear a headset and walk around a virtual production stage, scout for locations on a CG set, and film digital characters in VR. Making this possible in Film Engine is just a natural extension of our virtual production workflow.
Optimizing the virtual production workflow was one of our main goals, but our motivation to do so was to enable visionary storytelling. And we want filmmakers to be able to tell their story in VR if they choose. Film Engine and Crytek recently finished working on a VR short called Codename: Sky Harbor that demonstrates this beautifully. Film Engine is the only integrated solution on the market today designed to make the creation of real-time VR films simple and intuitive.


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For more information, check out our launch announcement or download our augmented reality app below.

Launch Press Release
augmented reality App


We appreciate your interest in Film Engine. Below you will find links to press materials and our augmented reality app. If you have additional queries, please email

Launch Press Release
Press Kit
augmented reality App